Computer Graphics

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  2. Our Activities
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  6. Computer Graphics

HPC for Computer Graphics

The infrastructures provided by the Consortium are state-of-the-art in Europe: both in terms of computing power, which researchers can use to complete their research through data visualisation, and in terms of the availability of software tools. In a number of cases, when there was a lack of suitable software on the market to carry out certain projects, the Consortium took care of their realisation: for example, the image processing and scientific visualisation application for the Senna trial; the Visman visualisation and navigation software for 3D scenarios; the temporary set-up of the Blender Render Farm for the production of some film-quality computer graphics products, including 3D.

In the area of image fruition, Cineca is also at the forefront. Since 1999, in fact, it has been providing researchers with a virtual theatre for the immersive visualisation of data.

In addition to technology, our ability to work in multidisciplinary teams is fundamental, together with our ability to transfer the technologies and skills developed in the field of scientific visualisation and computer graphics to different fields, from cultural heritage to industrial environments. The application of visualisation techniques at Cineca concerns both classical scientific research disciplines such as physics, chemistry, astronomy, meteorology and climatology, and other fields such as town planning, forensics, cultural heritage, etc.

Training and the dissemination of acquired skills are an integral part of the Consortium’s activities, also in the field of visualisation. Every year, Cineca organises workshops on scientific visualisation and interactive 3D graphics and advanced schools, particularly in the field of Virtual Cultural Heritage, for undergraduates and young researchers.

Cineca staff participate in events and conferences concerning various fields of application of scientific visualisation, bringing their experience either as testimonials or by actively collaborating in the realisation of exhibitions, conferences and also events for popularising science or “science education” (such as “Researchers’ Night”).